Adam Talbot Game Programming Portfolio
adamtalbot.co.uk

Welcome, the following are a list of some of my completed games that i have created over the last 2 years. They have been made with a combination of C++, C#, DirectX 9.0, Unity3D, DragonFireSDK and DarkGDK.



Copyright © 2010 Adam Talbot.

Tools Used

Unity3D

Monodevelop

C#
MacOSX

Description

iPhone/iPad App available on the app store

A small computer game logo quiz i programmed at VOiD Games.

Title

Guess the Game

Title

Spot the Difference

Tools Used

Visual C++ 2008

DragonFireSDK

C++

Windows

Description

iPhone/iPad App available on the app store

Programmed in C++ using a plugin for Visual Studio which provided a framwork to implement touch screen controls for iPhones.

Title

Glyphic

Tools Used

Visual C++ 2008

DragonFireSDK

C++

Windows

Description

iPhone App available on the app store

A reaction based arcade game i programmed in C++

Title

Car Sim

Tools Used

Visual C++ 2008

DirectX 9.0

DarkGDK

C++

Windows

Description

A University module to create a short driving simulation. Made in C++ using DirectX and DarkGDK - a more advanced plugin to allow easy creation of terrains and 3D objects

Title

RTS Game


Tools Used

Visual C++ 2008

DirectX 9.0

EGG Framework

C++

Windows

Description

A University module to create a very short game demo using DirectX and the EGG Framework (a small DirectX wrapper, allowing for easier importing and transforming of sprites) that contained moving sprites.

3_%282%29.jpgiTunesArtwork.pngspot_difference.pnggl1.pngcarscreenicon.jpgparticle1.png

Title

Particle System HD

Tools Used

Unity3D

Monodevelop

C#
MacOSX

Description

iPhone/iPad App available on the app store

The app gives the player control over a particle system, allowing them to create, load and save different visual effects.

Please follow the links in the menu or click the images for a full description